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How and why I dived in Bug Army Modeling

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Hello everyone, and happy holidays.

When I think about it calmly, I’ve probably read just as many science-fiction novels as fantasy ones. All of that stayed somewhere in my head: Dune (all the books), Starship Troopers, Altered Carbon. The same goes for video games — Command & Conquer (especially the early ones), StarCraft, Supreme Commander (I even managed to kill a world top-3 player once in that game). As for movies, I’ve watched pretty much everything science fiction had to offer.

High-detail 3D render of Bug Army soldiers, designed for 3D printing and tabletop wargaming in Damocles Wars.

All those influences shaped the way I imagine armies, conflicts, and worlds. They didn’t come back on purpose — they resurfaced naturally while working on this project.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

At some point, while sculpting the Bug Army, I realized I had been listening to the Command & Conquer soundtrack on repeat for days. That’s when it clicked. This faction carries a lot of that influence. Not as a copy, not as a tribute, but as something that had been absorbed over time and re-expressed through my own work. It wasn’t planned, it just happened.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

More specifically, the idea of a desperate faction of outcasts, contaminated by a cursed resource that allows them to keep fighting — both the cause of their downfall and their only means of survival. That theme had been somewhere deep inside me since childhood.

High-detail 3D render of Bug Army soldiers, designed for 3D printing and tabletop wargaming in Damocles Wars.

For a long time, my work focused mostly on environments and terrain. Sculpting full armies was something I kept pushing aside. Not because I didn’t want to do it, but because I knew how demanding it would be. Building an entire faction alone means sculpting every unit, writing the rules, testing them, painting the miniatures, writing the lore, handling visuals — and still keeping everything afloat by selling models as a regular job at the same time. It’s very different from working in a team of four or five people. When you’re alone, every shortcut you take eventually comes back to haunt you.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

That’s why I spent a lot of time thinking about the process upfront, running tests with the miniatures I released on Patreon. At first, I went for multipart models. But I quickly realized how limiting that was — especially for two-handed weapons, rifles, and more dynamic poses. It also added a lot of extra assembly time. In the end, it didn’t fit what I had in mind for the Bug Army.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

So I redesigned the whole process to produce pre-posed, single-piece squads that require no assembly. At the same time, I designed the miniatures to be as easy to paint as possible — without sacrificing detail, but by placing those details in areas where flat colors and washes naturally do most of the work. I wanted as few barriers as possible for future players.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

I went all in on this for two full months, and I still have one or two months of work ahead. I made quite a few mistakes along the way, some of which I had to correct mid-process. I hope I can fully apply what I’ve learned to the last squads, the characters, and the vehicles.

High-detail 3D render of Bug Army soldiers, designed for 3D printing and tabletop wargaming in Damocles Wars.

Committing to this project was a real gamble. There were plenty of reasons not to do it. But at some point, the desire to finally do it properly outweighed all the doubts. I wanted to see what would happen if I stopped postponing it and went all in.

3D render of Bug Army miniatures for Damocles Wars, showing the design of a complete sci-fi wargame faction.

When I look at how much fun I’ve had sculpting, printing, painting, and chaining battles with my son, I know I won’t regret the time I invested. Now I just can’t wait to finally share all of this with you.

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How and why I dived in Bug Army Modeling

How and why I dived in Bug Army Modeling
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